![]() ![]() Some of this detail is real and some isn't. They all seem to do sort of the same thing, right? The answer to that question is a resounding "sort of." Each one of these three types of maps creates something that looks like additional resolution or detail on the surface of geometry. Have you hit a bump on the road to mastering textures for your 3D assets? Don’t feel bad! Many artists who are new to texturing or 3D in general experience confusion when encountering bump, normal and displacement maps for the first time.
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